Megan M. Reilly is an Assistant Professor of Theatre at Macalester College in Saint Paul, MN, where she teaches courses in scenic and lighting design. She is also a freelance lighting and projections designer in the Twin Cities, working for Open Eye Figure Theatre, Live Action Set, Walking Shadow Theatre Company, and Mixed Blood Theatre. Other credits include work for Hidden Room, Trouble Puppet, Salvage Vanguard, the Rude Mechanicals, Cambiare Productions, Rubber Repertory, and the Fusebox Festival (Austin), Divergence Vocal Theater (Houston), Lakes Region Summer Theatre (Meredith, NH), New Conservatory Theatre Center, The Actor’s Collective, Lunatique Fantastique, and the EXIT Theatre (San Francisco, CA). She has received international recognition for her design-driven performance work and is completely obsessed with the ways in which game design can overlap with interactive and immersive theatre.
Lighting designer Megan Reilly outlines the process of designing for production with twelve possible iterations.
Megan Reilly sheds insight on the gamification of theatre.
Blognews, trends, insights
In this second installment, Megan Reilly discusses her participation in Ascension, the second phase of The Tension Experience , and reflects on agency for audience members in this immersive experience.
In this first installment, Megan Reilly shares her experience with the first phase of The Tension Experience , a project that’s a cross between immersive theatre and an Alternate Reality Game.
A call to designers to carefully consider the details of their work, no matter what budget size they have, as it is in the details that show deliberate care of the design.