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data-history-node-id=\u00225139\u0022 about=\u0022\/video-games-art-form-part-3\u0022 class=\u0022view-mode-profile view-mode-profile--node-type-essay node node--type-essay node--promoted node--view-mode-profile\u0022\u003E\n\n  \n  \u003Cdiv class=\u0022node__content\u0022\u003E\n    \n            \u003Cdiv class=\u0022field field--name-field-media-image field--type-entity-reference field--label-hidden field__item\u0022\u003E\u003Carticle class=\u0022media media--type-image media--view-mode-teaser-card\u0022\u003E\n  \n      \n            \u003Cdiv class=\u0022field field--name-field-image field--type-image field--label-hidden field__item\u0022\u003E    \u003Cpicture\u003E\n                  \u003Csource srcset=\u0022\/sites\/default\/files\/styles\/650w_x_366h\/public\/B_R_Stemm_Photo2_1000_0.webp?itok=lFdqsEx5 1x\u0022 type=\u0022image\/webp\u0022 width=\u0022650\u0022 height=\u0022366\u0022\/\u003E\n              \u003Csource srcset=\u0022\/sites\/default\/files\/styles\/650w_x_366h\/public\/B_R_Stemm_Photo2_1000_0.png?itok=lFdqsEx5 1x\u0022 type=\u0022image\/png\u0022 width=\u0022650\u0022 height=\u0022366\u0022\/\u003E\n                  \u003Cimg loading=\u0022eager\u0022 srcset=\u0022\/sites\/default\/files\/styles\/650w_x_366h\/public\/B_R_Stemm_Photo2_1000_0.png?itok=lFdqsEx5 1x\u0022 width=\u0022340\u0022 height=\u0022255\u0022 src=\u0022\/sites\/default\/files\/styles\/body_small\/public\/B_R_Stemm_Photo2_1000_0.png?itok=IshDPM12\u0022 typeof=\u0022foaf:Image\u0022 \/\u003E\n\n  \u003C\/picture\u003E\n\n\u003C\/div\u003E\n      \n  \u003C\/article\u003E\n\u003C\/div\u003E\n      \n\u003Cdiv  class=\u0022group-content\u0022\u003E\n    \u003Ca href=\u0022\/video-games-art-form-part-3\u0022 class=\u0022field-pseudo-field field-pseudo-field--tile-link\u0022 aria-hidden=\u0022hidden\u0022 hreflang=\u0022en\u0022\u003E \u003C\/a\u003E\u003Cdiv class=\u0022field-pseudo-field field-pseudo-field--content-type-label field-pseudo-field--content-type-label--essay\u0022\u003EEssay\u003C\/div\u003E\n            \u003Cdiv class=\u0022clearfix text-formatted field field--name-field-title-wysiwyg field--type-text-long field--label-hidden field__item\u0022\u003E\u003Ch3\u003EVideo Games as an Art Form Part 3\u003C\/h3\u003E\n\u003C\/div\u003E\n      \n            \u003Cdiv class=\u0022clearfix text-formatted field field--name-field-subtitle-wysiwyg field--type-text-long field--label-hidden field__item\u0022\u003E\u003Ch4\u003EBringing Games to Life\u003C\/h4\u003E\n\u003C\/div\u003E\n      \n            \u003Cdiv class=\u0022field field--name-field-date field--type-datetime field--label-hidden field__item\u0022\u003E27 January 2017\u003C\/div\u003E\n      \n            \u003Cdiv class=\u0022clearfix text-formatted field field--name-field-teaser-body-wysiwyg field--type-text-long field--label-hidden field__item\u0022\u003E\u003Cp\u003EIn this last installment, Rick Stemm shares the production process\u2014from idea to execution\u2014for\u0026nbsp;\u003Cem\u003EHeroes Must Die.\u003C\/em\u003E\u003C\/p\u003E\n\u003C\/div\u003E\n      \n  \u003C\/div\u003E\n  \u003C\/div\u003E\n\n\u003C\/div\u003E\n\u003C\/div\u003E\n    \u003Cdiv class=\u0022views-row\u0022\u003E\n\u003Cdiv  data-history-node-id=\u00224823\u0022 about=\u0022\/video-games-art-form-part-2\u0022 class=\u0022view-mode-profile view-mode-profile--node-type-essay node node--type-essay node--promoted node--view-mode-profile\u0022\u003E\n\n  \n  \u003Cdiv class=\u0022node__content\u0022\u003E\n    \n            \u003Cdiv class=\u0022field field--name-field-media-image field--type-entity-reference field--label-hidden field__item\u0022\u003E\u003Carticle class=\u0022media media--type-image media--view-mode-teaser-card\u0022\u003E\n  \n      \n            \u003Cdiv class=\u0022field field--name-field-image field--type-image field--label-hidden field__item\u0022\u003E    \u003Cpicture\u003E\n  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href=\u0022\/video-games-art-form-part-2\u0022 class=\u0022field-pseudo-field field-pseudo-field--tile-link\u0022 aria-hidden=\u0022hidden\u0022 hreflang=\u0022en\u0022\u003E \u003C\/a\u003E\u003Cdiv class=\u0022field-pseudo-field field-pseudo-field--content-type-label field-pseudo-field--content-type-label--essay\u0022\u003EEssay\u003C\/div\u003E\n            \u003Cdiv class=\u0022clearfix text-formatted field field--name-field-title-wysiwyg field--type-text-long field--label-hidden field__item\u0022\u003E\u003Ch3\u003EVideo Games as an Art Form Part 2\u003C\/h3\u003E\n\u003C\/div\u003E\n      \n            \u003Cdiv class=\u0022clearfix text-formatted field field--name-field-subtitle-wysiwyg field--type-text-long field--label-hidden field__item\u0022\u003E\u003Ch4\u003EGame Design for Theatre Professionals\u003C\/h4\u003E\n\u003C\/div\u003E\n      \n            \u003Cdiv class=\u0022field field--name-field-date field--type-datetime field--label-hidden field__item\u0022\u003E1 July 2016\u003C\/div\u003E\n      \n            \u003Cdiv class=\u0022clearfix text-formatted field field--name-field-teaser-body-wysiwyg field--type-text-long field--label-hidden field__item\u0022\u003E\u003Cp\u003EIn this second installment, Rick Stemm delves deeper into his creative process for\u0026nbsp;\u003Cem\u003EHeroes Must Die.\u003C\/em\u003E\u003C\/p\u003E\n\u003C\/div\u003E\n      \n  \u003C\/div\u003E\n  \u003C\/div\u003E\n\n\u003C\/div\u003E\n\u003C\/div\u003E\n    \u003Cdiv class=\u0022views-row\u0022\u003E\n\u003Cdiv  data-history-node-id=\u00224714\u0022 about=\u0022\/video-games-art-form\u0022 class=\u0022view-mode-profile view-mode-profile--node-type-essay node node--type-essay node--promoted node--view-mode-profile\u0022\u003E\n\n  \n  \u003Cdiv class=\u0022node__content\u0022\u003E\n    \n            \u003Cdiv class=\u0022field field--name-field-media-image field--type-entity-reference field--label-hidden field__item\u0022\u003E\u003Carticle class=\u0022media media--type-image media--view-mode-teaser-card\u0022\u003E\n  \n      \n            \u003Cdiv class=\u0022field field--name-field-image field--type-image field--label-hidden field__item\u0022\u003E    \u003Cpicture\u003E\n                  \u003Csource srcset=\u0022\/sites\/default\/files\/styles\/650w_x_366h\/public\/B_R_Stemm_Intro%20Photo2_0.webp?itok=0IWiMYYR 1x\u0022 type=\u0022image\/webp\u0022 width=\u0022650\u0022 height=\u0022366\u0022\/\u003E\n              \u003Csource srcset=\u0022\/sites\/default\/files\/styles\/650w_x_366h\/public\/B_R_Stemm_Intro%20Photo2_0.jpg?itok=0IWiMYYR 1x\u0022 type=\u0022image\/jpeg\u0022 width=\u0022650\u0022 height=\u0022366\u0022\/\u003E\n                  \u003Cimg loading=\u0022eager\u0022 srcset=\u0022\/sites\/default\/files\/styles\/650w_x_366h\/public\/B_R_Stemm_Intro%20Photo2_0.jpg?itok=0IWiMYYR 1x\u0022 width=\u0022340\u0022 height=\u0022226\u0022 src=\u0022\/sites\/default\/files\/styles\/body_small\/public\/B_R_Stemm_Intro%20Photo2_0.jpg?itok=9v9cEoKH\u0022 typeof=\u0022foaf:Image\u0022 \/\u003E\n\n  \u003C\/picture\u003E\n\n\u003C\/div\u003E\n      \n  \u003C\/article\u003E\n\u003C\/div\u003E\n      \n\u003Cdiv  class=\u0022group-content\u0022\u003E\n    \u003Ca href=\u0022\/video-games-art-form\u0022 class=\u0022field-pseudo-field field-pseudo-field--tile-link\u0022 aria-hidden=\u0022hidden\u0022 hreflang=\u0022en\u0022\u003E \u003C\/a\u003E\u003Cdiv class=\u0022field-pseudo-field field-pseudo-field--content-type-label field-pseudo-field--content-type-label--essay\u0022\u003EEssay\u003C\/div\u003E\n            \u003Cdiv class=\u0022clearfix text-formatted field field--name-field-title-wysiwyg field--type-text-long field--label-hidden field__item\u0022\u003E\u003Ch3\u003EVideo Games as an Art Form\u003C\/h3\u003E\n\u003C\/div\u003E\n      \n            \u003Cdiv class=\u0022clearfix text-formatted field field--name-field-subtitle-wysiwyg field--type-text-long field--label-hidden field__item\u0022\u003E\u003Ch4\u003EEverything\u2019s Interactive\u003C\/h4\u003E\n\u003C\/div\u003E\n      \n            \u003Cdiv class=\u0022field field--name-field-date field--type-datetime field--label-hidden field__item\u0022\u003E20 April 2016\u003C\/div\u003E\n      \n            \u003Cdiv class=\u0022clearfix text-formatted field field--name-field-teaser-body-wysiwyg field--type-text-long field--label-hidden field__item\u0022\u003E\u003Cp\u003EIn this first installment, Playwright Rick Stemm discusses his process for creating\u0026nbsp;\u003Cem\u003EHeroes Must Die\u003C\/em\u003E, a video game and production influenced by audience interaction.\u003C\/p\u003E\n\u003C\/div\u003E\n      \n  \u003C\/div\u003E\n  \u003C\/div\u003E\n\n\u003C\/div\u003E\n\u003C\/div\u003E\n    \u003Cdiv class=\u0022views-row\u0022\u003E\n\u003Cdiv  data-history-node-id=\u00222231\u0022 about=\u0022\/series\/video-games-art-form\u0022 class=\u0022view-mode-profile view-mode-profile--node-type-series node node--type-series node--promoted node--view-mode-profile\u0022\u003E\n\n  \n  \u003Cdiv class=\u0022node__content\u0022\u003E\n    \u003Ca href=\u0022\/series\/video-games-art-form\u0022 class=\u0022field-pseudo-field field-pseudo-field--tile-link\u0022 aria-hidden=\u0022hidden\u0022 hreflang=\u0022en\u0022\u003E \u003C\/a\u003E\n            \u003Cdiv class=\u0022field field--name-field-media-image field--type-entity-reference field--label-hidden field__item\u0022\u003E\u003Carticle class=\u0022media media--type-image media--view-mode-teaser-card\u0022\u003E\n  \n      \n            \u003Cdiv class=\u0022field field--name-field-image field--type-image field--label-hidden field__item\u0022\u003E    \u003Cpicture\u003E\n                  \u003Csource srcset=\u0022\/sites\/default\/files\/styles\/650w_x_366h\/public\/2018-09\/video_games_as_an_art_form.webp?itok=5rBpOW-9 1x\u0022 type=\u0022image\/webp\u0022 width=\u0022650\u0022 height=\u0022366\u0022\/\u003E\n              \u003Csource srcset=\u0022\/sites\/default\/files\/styles\/650w_x_366h\/public\/2018-09\/video_games_as_an_art_form.png?itok=5rBpOW-9 1x\u0022 type=\u0022image\/png\u0022 width=\u0022650\u0022 height=\u0022366\u0022\/\u003E\n                  \u003Cimg loading=\u0022eager\u0022 srcset=\u0022\/sites\/default\/files\/styles\/650w_x_366h\/public\/2018-09\/video_games_as_an_art_form.png?itok=5rBpOW-9 1x\u0022 width=\u0022340\u0022 height=\u0022255\u0022 src=\u0022\/sites\/default\/files\/styles\/body_small\/public\/2018-09\/video_games_as_an_art_form.png?itok=-79vrShy\u0022 typeof=\u0022foaf:Image\u0022 \/\u003E\n\n  \u003C\/picture\u003E\n\n\u003C\/div\u003E\n      \n  \u003C\/article\u003E\n\u003C\/div\u003E\n      \n\u003Cdiv  class=\u0022group-content\u0022\u003E\n    \u003Cdiv class=\u0022field-pseudo-field field-pseudo-field--content-type-label field-pseudo-field--content-type-label--series\u0022\u003ESeries\u003C\/div\u003E\n            \u003Cdiv class=\u0022clearfix text-formatted field field--name-field-title-wysiwyg field--type-text-long field--label-hidden field__item\u0022\u003E\u003Ch3\u003EVideo Games as an Art Form\u003C\/h3\u003E\n\u003C\/div\u003E\n      \n            \u003Cdiv class=\u0022clearfix text-formatted field field--name-body field--type-text-with-summary field--label-hidden field__item\u0022\u003E\u003Cp\u003ERick Stemm discusses his process for writing \u003Cem\u003EHeroes Must Die.\u003C\/em\u003E\u003C\/p\u003E\n\u003C\/div\u003E\n      \n  \u003C\/div\u003E\n  \u003C\/div\u003E\n\n\u003C\/div\u003E\n\u003C\/div\u003E\n\n    \u003C\/div\u003E\n  \n      \n          \u003C\/div\u003E\n\u003C\/div\u003E\n","settings":null}]