Toasterlab presents a special livestream of the Performance and XR Symposium 2020 (PXR2020) on the global, commons-based, peer produced HowlRound TV network at howlround.tv from Friday 2 October to Saturday 10 October 2020.
This symposium is produced by Single Thread Theatre Co. in association with Electric Company Theatre, in partnership with the Centre for Entertainment Arts (Langara College), the Vancouver VR Community, Toasterlab, and Outside the March Theatre Company, and is supported by the Canada Council for the Arts.
Performance and XR 2020 (PXR2020) is a Virtual Reality Symposium for Canadian artists and XR technologists, exploring creation and performance in XR. An opportunity for creators and digital content creators to come together to share discoveries and build partnerships for future collaborations, PXR2020 features a series of presentations, discussions and showcases by artists, technologists and innovators in a virtual environment.
PXR2020 occurs over four sessions in Virtual Reality, and includes a Keynote presentation by Yelena Rachitsky, Executive Producer at Oculus Experience, and Endnote presentation by interdisciplinary artist Casey Koyczan. Canadian theatre artists will examine virtual reality, augmented reality and mixed reality (collectively known as XR) in the creation of live performance, developing and sharing strategies with industry leaders and XR Programmers. With virtual presentations of artistic works by Electric Company Theatre, Single Thread Theatre, Jo Jack et John, Toasterlab, and others, PXR2020 aims to foster creative experimentation with these emerging mediums in dialogue with the IT sector.
PXR2020 is happening in AltSpaceVR, the premier place to attend live shows, meetups, cool classes, and more with friendly people from around the world. All thanks to the magic of Virtual Reality. It is accessible on HTC Vive; Oculus Rift, Rift S, Go, and Quest; Windows Mixed Reality; and 2D Mode on PC.
Selected sessions will be streaming via HowlRound and the Partners, so people without a headset or an appropriate device can still participate.
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