Seven Lessons Learned from Creating an Immersive Theatrical Whodunit
25 June 2018
Georgia-based theatremaker Corey Bradberry reflects on lessons learned after creating an immersive murder mystery play in a four-story historical theatre, and muses on how large institutions sharing resources with smaller companies can lead to new and innovative creative partnerships.
For Orientation at the UChicago 2017, an alternate reality game was created by faculty, designers, and students that engaged social media, virtual reality and real life to encourage students to explore campus and build relationships with one another.
Jonathan Mandell looks at the Future of Storytelling festival in Staten Island, New York, which featured exhibits, productions, and performances using virtual reality, augmented reality, and mixed reality techniques and technology.
Cherry Lou Sy reflects on Lukumi Arts’ immersive production of La Sirene: Rutas de Azucar (The Siren: Sugar Routes), which explores the black history of Cuba through José Antonio Aponte’s book of paintings.
The process of creating two works, as part of the UCLA School of Theater, Film and Television’s participation in Google's Glass Creative Collective, that use audience's and actors' locations, identities, and choices as pivotal elements of their storytelling structures and investigating the simultaneous processes of dramatic writing/devising and writing code.
One Queen’s Highly Personal/Subjective Reaction to Taylor Mac’s A 24-Decade History of Popular Music
15 December 2016
CJ Byrd on Taylor Mac’s A 24-Decade History of Popular Music, a “communal, intelligent, erotic, participatory, spectacular performance art concert; a marathon survey dedicated to destroying through exposure the racism, patriarchy, supremacy, and fascism suppressing the fabulosity of all our country’s different beleaguered Others over the years.”
” Underground Railroad Game and the Resurgence of the History Play
17 November 2016
Rosa Schneider reflects on history plays, history, and pedagogy in Undergound Railroad Game created by Jennifer Kidwell and Scott Sheppard with Lightning Rod Special playing at Ars Nova in New York City.